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Chromatic

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A member registered Jun 16, 2020

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One more note - I'm sure it's often requested, but I felt there were a couple moments in my playthrough that deserved their own unique imagery separate from the standard view (thinking of one especially related to Jayda and her goals). Every additional image adds a lot to the experience but I know there are complexities with deciding whether the range of emotion from the regular view is preferable over an image that better captures a moment. Even if it lasted for only a couple of lines of dialogue, it can really bring to life a scene.

Can't wait for the full release. I binged this over a couple late nights. All the characters were enjoyable. I haven't played a ton of visual novels, but there were several aspects that stood out. The dialogue was enjoyable to read - in others I have skipped through certain characters or descriptions, but here everything was engaging. 

Some VNs have long-winded descriptions and internal dialogue that drags. I've only played one path, but all of the moments I've experienced felt "earned". The buildup and execution of everything gave proper tension and the choices made didn't feel like slight alterations in dialogue - for the route I took, I had several points where I was carefully considering my responses as the decisions felt meaningful and potentially far-reaching. 

I've focused primarily on Jayda - she's precious and deserves the best (the artwork for her regular portraits are phenomenal and fitting of her personality). Even so, in other VNs where I'd often be inclined to maximize every moment with a particular character for the "best path", I found the reactivity from other characters enough to warrant me rationing time out to others. I also appreciate how the side characters are given their own moments, and it would be great to see more of what seem to be the "non-romantic" options play a role.

There seemed to be several moments where the promise of others reacting to your changing relationships were apparent, but it would be nice to have more dialogue or observations related to it. Perhaps they're there and my playthrough didn't trigger a ton of moments; it might be that the latter half of the game is expected to have more confrontational reactions My version of Syd has spent an awful lot of time at Jayda's instead of spending time with the other girls- I would expect this would stand out to their friend group considering the apparent state of their relationships at the beginning.

Fantastic job though. Definitely one of those where I can't wait to play the full release, but am also dreading it ending as I find the story and characters so enjoyable.